How to run a skins game

A skins game turns every hole into its own small contest. It is the easiest side game to add to a league, and the carryover pot is what makes it fun. Here is how to run one.

How a skins game works

Every hole is worth one skin. A golfer wins the skin only by having the outright lowest score on that hole. If two or more tie for the low score, nobody wins it and the skin carries to the next hole, so the pot grows.

At the end of the round, each golfer collects for the skins they won. Because a tie carries the pot forward, a single great hole late in the round can be worth a lot, which keeps everyone trying on every hole.

Set the buy-in and the pot

Everyone puts in the same amount, and that total is the pot. Divide the pot by the number of holes to see what a single skin is worth before any carryovers. A small buy-in keeps it friendly; the carryovers do the rest.

Decide whether unclaimed skins at the end (if the last holes are all tied) roll to the next week, are split among the day’s winners, or go to the league pool. State it before anyone tees off.

Carryovers and validation

Carryovers are the heart of the game, so make the rule plain: a tied hole carries, and the skin is only ever won outright. Some groups add a validation rule, where you must par or better to win a skin, which stops a lucky bogey from taking a big pot.

If you run skins every week, decide whether leftover skins carry between weeks. A pot that builds over a few weeks draws a crowd, but keep a clear record so nobody loses track of what is owed.

Gross or net skins

Gross skins reward the best raw score and favour the stronger golfers. Net skins apply each golfer’s handicap, so a higher handicap can win a hole with a stroke, which keeps a mixed group in it. Most league skins games run net for that reason.

If you run net, give strokes on the holes set by the card’s stroke index, the same way you would for net stroke play. Pick gross or net once and keep it the same all season.

Run skins alongside the league

Skins works best as an opt-in on top of the main league, with its own small buy-in. Golfers who just want the standings are not forced to pay for it, and those who want more action can join.

Collect the skins buy-in separately from dues so the two pots never get mixed up. Settle the skins the same day, or track what is owed if the pot is carrying forward.

Where Standing fits

Standing takes the scores you already enter for the league night and can settle the skins from the same card, so you are not scoring the round twice. It keeps a clear record of who won what and what is carrying over.

Courses and sim venues start with 30 days free, then the Season plan is $399 CAD a season or $59 CAD a month. Golfers never pay. The skins pot stays separate from dues in the record.

Questions organizers ask

What is a skins game in golf?
A game where every hole is worth a skin, and a golfer wins it only with the outright lowest score on that hole. A tie carries the skin to the next hole, so the pot grows. At the end, each golfer collects for the skins they won.
What happens when a skins hole is tied?
Nobody wins it. The skin carries over and is added to the next hole, so that hole is worth two skins. Carryovers are what make the pot grow and keep everyone trying late in the round.
Should skins be gross or net?
Net skins apply handicaps, so a mixed group all has a chance, which is why most league skins games run net. Gross skins reward the best raw score and favour stronger golfers. Pick one and keep it the same all season.
What is a validation rule in a skins game?
An optional rule that you must par or better to win a skin, no matter the scores. It stops a lucky bogey from taking a large carried-over pot. Agree whether you use it before the round.
How much should the skins buy-in be?
Keep it small and the same for everyone; the carryovers do the work of making it exciting. Collect it separately from league dues so the two pots never get mixed up.

Let Standing run the weekly part

Standing was built by a league organizer who ran a weekly league and got tired of the Sunday-night chase. It is the tool we wanted.

Standing handles the routine so you can go back to playing: it texts your golfers In or Out, fills open spots from your sub list, sets tee times, takes scores, and keeps the standings up to date. Golfers sign in once with a text and stay signed in.

Courses and sim venues start with 30 days free, then the Season plan is $399 CAD a season or $59 CAD a month. Golfers never pay. Prices are in Canadian dollars.